Pipeline / workflow
Creative and Technical Director.
Pipeline and workflow Ideas to create better quality assets in less time.
Smart Parametric and procedural tools with Houdini.
Character pipeline.
Character Pipeline
Cloth
Lod/ multiple platform target
High Poly Models.

3D packages "DCC" that´s fit in this pipeline is all industries standards.
3DS MAX, Maya and Houdini.
Sculpture tools : Mudbox and Zbrush
Marvelous Designer for Cloth Creation.
Speedtree for vegetations
Substance Designer for procedural Texture creation.
Substance Painter for Texture paint.
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Zbrush
Marvelous Design
Substance Designer and Painter
Substance Designer and Painter
Well Houdini is Houdini. but most important is that we can create HDA "Houdini digital assets" and reuses numerous time in different projects, that make our easier and the time/budget well spend in the asset.
Asset workflow for best cost benefit.
Lod workflow take some time for model optimization, but you can reuse textures, rig and other stuffs.
With this workflow we can keep the Quality and Consistence of our Assets in different platforms.
HighPoly Models
Lowpoly 30k ~ 60k
LOD1 mid range
LOD2 standalone VR
LOD3 Mobile VR
LOD4
Shader and VFX

